local ty_1v2_hl = fk.CreateSkill {
    name = "ty_1v2_hl&",
    tags = { Skill.Compulsory },
}

Fk:loadTranslationTable {
    ["ty_1v2_hl&"] = "虎牢",
    [":ty_1v2_hl&"] = "锁定技，你视为拥有〖无双〗/〖马术〗，且不能成为延迟锦囊牌的目标，摸牌阶段额定摸牌数+1。",

}

ty_1v2_hl:addEffect("prohibit", {
    is_prohibited = function(self, from, to, card)
        if to:hasSkill(ty_1v2_hl.name) then
            return card.type == Card.TypeTrick and card.sub_type == Card.SubtypeDelayedTrick
        end
    end,
})
ty_1v2_hl:addEffect(fk.DrawNCards, {
    anim_type = "drawcard",
    can_trigger = function(self, event, target, player, data)
        return player:hasSkill(ty_1v2_hl.name) and target == player
    end,
    on_use = function(self, event, target, player, data)
        data.n = data.n + 1
    end,
})
return ty_1v2_hl
